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前端
小试牛刀,实现了六款简单常见htmL5 Canvas特效滤镜,并且封装成一个纯JavaScript可调用的api文件gloomyfishfilter.js。支持的特效滤镜分别为:
1.反色
2.灰色调
3.模糊
4.浮雕
5.雕刻
6.合理
滤镜原理解释:
2.灰色调:获取一个预期点RGB值r,g,b则新的RGB值
newr =(r * 0.272)+(g * 0.534)+(b * 0.131);
newg =(r * 0.349)+(g * 0.686)+(b * 0.168);
newb =(r * 0.393)+(g * 0.769)+(b * 0.189);
3.模糊:基于一个5 * 5的卷积核
4.浮雕与雕刻:
根据当前预期的前一个预期RGB值与它的后一个重新的RGB值之4046;再加上128
5.总体:模拟了物体在镜子中与之对应的效果。
杂项准备
1、如何获取Canvas 2d context对象
var canvas = document.GETElementById("target");canvas.width = source.clientWidth;canvas.height = source.clienTheight;**if**(!canvas.getContext) { console.log("Canvas not supported. Please install a html5compatible browser."); **return**;}// get 2D context of canvas and draw imagetempContext = canvas.getContext("2d");2、如何添加一个DOM img对象到Canvas对象中
var source = document.getElementById("source");tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);3、如何从Canvas对象中获取预定数据
var canvas = document.getElementById("target");var len = canvas.width * canvas.height * 4;var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);var binaryData = canvasData.data;4、如何对DOM对象实现鼠标ClickEvent绑定
function bindButtonEvent(element, type, handler) { if(element.addEventListener){ element.addEventListener(type, handler,**false**); }else{ element.attachEvent('on'+type, handler);// for IE6,7,8 } }5、如何调用实现的gfilter API完成滤镜功能
//导入API文件gfilter.colorInvertProcess(binaryData, len); //调用 API 6、浏览器支持:IE,FF,chrome上测试通过,其中IE上支持通过以下标签实现:
效果演示:

应用程序源代码:
css部分:
#svgContainer { width:800px; height:600px; background-color:#EEEEEE;}#sourceDiv { float: left; border: 2px solid blue} #targetDiv { float: right;border: 2px solid red}filter1.html中HTML源代码:
Canvas Filter Demo
filter1.html中JavaScript源代码:
var tempContext = null; // global variable 2d context window.onload = function() { var source = document.getElementById("source"); var canvas = document.getElementById("target"); canvas.width = source.clientWidth; canvas.height = source.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } // get 2D context of canvas and draw image tempContext = canvas.getContext("2d"); tempContext.drawImage(source, 0, 0, canvas.width, canvas.height); // initialization actions var inButton = document.getElementById("invert-button"); var adButton = document.getElementById("adjust-button"); var blurButton = document.getElementById("blur-button"); var reButton = document.getElementById("relief-button"); var dkButton = document.getElementById("diaoke-button"); var mirrorButton = document.getElementById("mirror-button"); // bind mouse click event bindButtonEvent(inButton, "click", invertColor); bindButtonEvent(adButton, "click", adjustColor); bindButtonEvent(blurButton, "click", blurimage); bindButtonEvent(reButton, "click", fudiaoImage); bindButtonEvent(dkButton, "click", kediaoImage); bindButtonEvent(mirrorButton, "click", mirrorImage); } function bindButtonEvent(element, type, handler) { if(element.addEventListener) { element.addEventListener(type, handler, false); } else { element.attachEvent('on'+type, handler); // for IE6,7,8 } } function invertColor() { var canvas = document.getElementById("target"); var len = canvas.width * canvas.height * 4; var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); var binaryData = canvasData.data; // Processing all the pixels gfilter.colorInvertProcess(binaryData, len); // Copying back canvas data to canvas tempContext.putImageData(canvasData, 0, 0); } function adjustColor() { var canvas = document.getElementById("target"); var len = canvas.width * canvas.height * 4; var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); var binaryData = canvasData.data; // Processing all the pixels gfilter.colorAdjustProcess(binaryData, len); // Copying back canvas data to canvas tempContext.putImageData(canvasData, 0, 0); } function blurImage() { var canvas = document.getElementById("target"); var len = canvas.width * canvas.height * 4; var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); // Processing all the pixels gfilter.blurProcess(tempContext, canvasData); // Copying back canvas data to canvas tempContext.putImageData(canvasData, 0, 0); } function fudiaoImage() { var canvas = document.getElementById("target"); var len = canvas.width * canvas.height * 4; var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); // Processing all the pixels gfilter.reliefProcess(tempContext, canvasData); // Copying back canvas data to canvas tempContext.putImageData(canvasData, 0, 0); } function kediaoImage() { var canvas = document.getElementById("target"); var len = canvas.width * canvas.height * 4; var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); // Processing all the pixels gfilter.diaokeProcess(tempContext, canvasData); // Copying back canvas data to canvas tempContext.putImageData(canvasData, 0, 0); } function mirrorImage() { var canvas = document.getElementById("target"); var len = canvas.width * canvas.height * 4; var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); // Processing all the pixels gfilter.mirrorProcess(tempContext, canvasData); // Copying back canvas data to canvas tempContext.putImageData(canvasData, 0, 0); }滤镜源代码(gloomyfishfilter.js):
var gfilter = { type: "canvas", name: "filters", author: "zhigang", getInfo: function () { return this.author + ' ' + this.type + ' ' + this.name; }, /** * invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b) * * @param binaryData - canvas's imagedata.data * @param l - length of data (width * height of image data) */ colorInvertProcess: function(binaryData, l) { for (var i = 0; i = tempCanvasData.width) { colOff = 0; } for(var subRow=-2; subRow= tempCanvasData.height) { rowOff = 0; } var idx2 = (colOff + rowOff * tempCanvasData.width) * 4; var r = tempCanvasData.data[idx2 + 0]; var g = tempCanvasData.data[idx2 + 1]; var b = tempCanvasData.data[idx2 + 2]; sumred += r; sumgreen += g; sumblue += b; } } // calculate new RGB value var nr = (sumred / 25.0); var ng = (sumgreen / 25.0); var nb = (sumblue / 25.0); // clear previous for next pixel point sumred = 0.0; sumgreen = 0.0; sumblue = 0.0; // assign new pixel value canvasData.data[idx + 0] = nr; // Red channel canvasData.data[idx + 1] = ng; // Green channel canvasData.data[idx + 2] = nb; // Blue channel canvasData.data[idx + 3] = 255; // Alpha channel } } }, /** * after pixel value - before pixel value + 128 * 浮雕效果 */ reliefProcess: function(context, canvasData) { console.log("Canvas Filter - relief process"); var tempCanvasData = this.copyImageData(context, canvasData); for ( var x = 1; x 255) ? 255 : nr); ng = (ng 255) ? 255 : ng); nb = (nb 255) ? 255 : nb); // assign new pixel value canvasData.data[idx + 0] = nr; // Red channel canvasData.data[idx + 1] = ng; // Green channel canvasData.data[idx + 2] = nb; // Blue channel canvasData.data[idx + 3] = 255; // Alpha channel } } }, /** * before pixel value - after pixel value + 128 * 雕刻效果 * * @param canvasData */ diaokeProcess: function(context, canvasData) { console.log("Canvas Filter - process"); var tempCanvasData = this.copyImageData(context, canvasData); for ( var x = 1; x 255) ? 255 : nr); ng = (ng 255) ? 255 : ng); nb = (nb 255) ? 255 : nb); // assign new pixel value canvasData.data[idx + 0] = nr; // Red channel canvasData.data[idx + 1] = ng; // Green channel canvasData.data[idx + 2] = nb; // Blue channel canvasData.data[idx + 3] = 255; // Alpha channel } } }, /** * mirror reflect * * @param context * @param canvasData */ mirrorProcess : function(context, canvasData) { console.log("Canvas Filter - process"); var tempCanvasData = this.copyImageData(context, canvasData); for ( var x = 0; x







